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Rules and Procedures

Recording

Both teams need to record the game to ensure stats can be taken afterwards.

We will use Nestopia 1.40 for all games played.

Follow these steps for recording a movie:

1) Before you load the rom, go to File > Movie Player > File and name the file to identify which game it is (ie. cubs@astros_game1)  It will default to the States directory.

2)  After you or your opponent has loaded the rom, go back to File > Move Player, and hit record.s.


Make sure before starting that your opponent has set up movie recording also

After each game disconnect and create a new movie file before playing the next game so that there is not one long movie file for a 3 game series. This will help in taking stats.

If games are not recorded for statistical purposes the game MUST be replayed. If the games happen to never get replayed by a specified deadline BOTH players run the risk of being given a loss for the non recorded games.

Starting the game
Once connected, the player who is away loads the rom.

Select 2 player, slow pitch and pick your field.
Gameplay
Pitching/Defense:
Curve pitch is NOT allowed. (This can changed later)

When pitching, do not begin throwing to the next batter until your opponent indicates they are ready by swinging their bat. This is important in case they want to make substitutions, have a switch hitter or just see who is up to bat and figure out what they want to do.

If you need to make a substitution while pitching, wiggle so you opponent can pause the game

The 2 Out foul ball glitch: When a foul ball pop up is caught when it would have been the third strike, two outs are recorded and the teams batter in the on deck circle is skipped. You are allowed to catch the ball and record two outs.

When batting, when your next batter is up, swing to indicate you are ready. If you would like to make a substitution or change sides of the plate, back your player into the back corner of the batter's box and wiggle.

There will be absolutely no quitting mid-game. Quitting will result in an immediate boot from the league. Disconnects or emergencies are the only reason for not finishing a game. In this case it is up to the owners to decide how to continue. The game either needs to be completely restarted, wiping out any stats or the owners can try to get the game back to the same inning and situation and pick up from there, continuing with the stats already accumulated.

After 13 innings the game is called due to the weird base running/advancing lineup glitch in the 14th inning. So a final game is only 13 innings. No matter the outcome in the 14th, the game is tied at the end of 13.
Playoffs
The top 4 teams make the playoffs.

The #1 seed will play the #4 seed and the #2 seed will play the #3 seed for the Championship Series (Semi finals) to see who advances to the World Series. This will be a best of 5 series in a 2-2-1 format with the higher seeded team hosting the first two games.

The World Series will be best of seven in a 2-3-2 format with the higher seeded team hosting the first two games.
Schedule
30 game Season

Each owner players every other owner in the league 6 times (3 home, 3 away)
Stats that will be recorded
The home team will watch the recorded game and take down the stats for each team, unless otherwise agreed that someone else will be taking the stats.

Hitting stats: Plate appearances (PA), Singles, doubles, triples, homeruns, runs, RBIs, walks, strikeouts, sacrifice flys, double plays, game winning RBIs (GWRBI) and tackles.

Innnings pitched (IP), Batters faced (BF), runs, hits, home runs, strikeouts, walks, wins and losses, holds (H), saves, blown saves (BS), shutouts, no hitters and perfect games and complete games.
Scoring Rulings
Hits: No matter what happens during the course of a play, (errors, human miscues, fielders choices, throwing to get the runner at home) whatever base the batter ends up at will be what hit he is awarded. This is all to account for the generally low number of hits, four outfielders being used, and the great number of miscues and errors in the game. This is also to eliminate judgement calls for all our dedicated scorers.

Example 1: If there is a fly ball to the outfield and the fielder drops the ball and the runner reaches first, credit the batter with a single.

Example 2: If there is a grounder to the outfield and the runner tries for second and outfielder throws it home by accident resulting in the runner reaching second: double.

Example 3: Runner on second, batter hits it to the outfield. There is a play at the plate and the batter advances to second: double.

RBIs: Regardless of what happened during the play (with the one exception of a double play), if it resulted in runs being scored, the batter will be credited with an equal amount of RBIs.

Sacrifice Fly: Any fly ball/pop up that results in a runner scoring will be credited as a sacrifice fly.

Double play: Any ground out, fly out, line out that results in 2 or more outs (incl foul ball glitch) will credited to the batter as a double play.

Strikeouts: Any strikeout swinging or looking, plus any 3rd strike foul ball that is not caught is considered a strikeout.

Game winning RBI: The player who's at-bat is responsible for bringing in the run which is one greater than the opposing team's run total is credited with the game winning RBI.

Example: if the final score was 8-3. The at-bat which resulted in scoring the 4th run would be the game winning rbi.

Innings pitched: This is the total outs recorded while a pitcher is in the game divided by 3.

Examples: 7 outs = 2 1/3 innings pitched, 3 outs = 1 ip, 5 outs = 1 2/3 ip

Wins: The starter must pitch for at least four innings starting pitcher to be awarded a win.
If one team leads the entire game and the starter does not have four innings pitched: if the starter still pitched the most innings of anyone on the team, the starter gets the win. Otherwise use a judgment call based on the pithcer with the most innings pitched combined with effectiveness (runs allowed).
Otherwise it is awarded to the relief pitcher who was pitching when his team took the last lead.

Loss: The loss is charged to the pitcher of the losing team who allows the run that gives the opposing team the lead with which the game is won (the go-ahead run). The pitcher who is responsible for the plate appearance which puts the runner on base who scores the go ahead run is the one credited with the loss.

Example: With the score tied, if pitcher A allows batter 1 to reach first base and is pulled from the game, then pitcher B allows a home run which scores batter 1, pitcher A is credited with the loss.

Hold: This is awarded to any relief pitcher who
1) enters the game in a save situation; (that is, when all of the following three conditions apply: (a) He appears in relief (i.e., is not the starting pitcher); and (b) He is not the winning pitcher; and (c) He qualifies under one of the following conditions: (i) He enters the game with a lead of no more than three runs and pitches for at least one inning; or (ii) He enters the game, regardless of the count, with the potential tying run either on base, or at bat, or on deck; or (iii) He pitches effectively for at least three innings.), AND; 2) Records at least one out, AND; 3) Leaves the game before it has ended without his team having relinquished the lead at any point and does not record a save.

Save: A pitcher is credited with a save when such pitcher meets all four of the following conditions:

1. He is the finishing pitcher in a game won by his team
2. He is not the winning pitcher
3. He is credited with at least ⅓ of an inning pitched
4. He satisfies one of the following conditions:
(a) He enters the game with a lead of no more than three runs and pitches for at least one inning
(b) He enters the game, regardless of the count, with the potential tying run either on base, at bat or on deck
(c) He pitches for at least three innings

If the pitcher surrenders the lead at any point, he cannot get a save, but he may be credited as the winning pitcher if his team comes back to win. No more than one save may be credited in each game.

Runs: All runs allowed by a pitcher (the pitcher who puts the runner on base) must be recorded and credited to that pitcher regardless of errors. Our E.R.A. stands for Every Run Average. Due to the abundance of errors by players and human errors and the unique nature of Dusty Diamonds softball, all runs are earned runs.